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Venue: Friedrich Naumann Foundation Europe, Avenue de Cortenbergh 71, 1000 Brussels
Kindly register for this event by 11. November at
https://forms.gle/JHwDfZ3FQ3HudXFU9
Programme:
12.00 Registration & Light Lunch
12.30 Gamification for the Win - Media Literacy Best Practices
tba
Lie Detectors
"MIL Kyi (Just Ask)"
Hnin Wint Naing, Programme Manager, FNF Myanmar
"Media/Information Literacy Card Game"
Pimrapaat Dusadeeisariyakul, Programme Manager, FNF Thailand
14.00 Coffee Break
14.15 Panel: The Role of Media Literacy and Gamification in Countering Disinformation
Carlos Perez Maestro, DG CNECT, European Commission
Katrin Bannach, Former Head of FNF Thailand & Myanmar
Aledine Brion, Lie Detectors
Rob Alvarez (tbc), Professor Game
15:45 Networking Coffee
About the Event:
First there were blogs, then came online platforms such as Twitter, Facebook or Instagram. Increasingly, social media has become one of the main news sources and content distributors for modern societies. By enablng any usr to publish and reach millions through their content, the internet is a democratic pioneer. Yet, it has alo become a breeding- and playground for the dissemination of extreme content and hoaxes. Due to the fast-paced nature of the online-world, disinformation is often not only detected too late, but fact checking processes are also lacking in responsiveness.
The exposure of citizens to (large scale) disinformation is a major challenge for Europe. It does not only erode trust in institutions and traditional media, but ultimately harms democracies by hindering citizens in takind informed decisions and polarizing debates. In addition, disinformation knows no borders and is an international problem that cannot be tackked in or teaced back to only one location.
Although the fight against disinformation has to involve all relevant actors, from the individual to the international level, there is only so much that we can expect from the single user. They are rarely tech geeks or experts on the political and academic discourse of disinformation. So how do we train the general public to be aware of disinformation and become more media literate? Gamification, from card and video games, to face-to-face training sessions, offers a great possibility for civil education, with a relatively low participation threshols.
This half-day conference seeks to introduce some best practices from Europe and around the world, including two FNF projects present at the World Democracy Forum 2019. In addition, we will gather practitioners and EU experts on the question: "What role can gamification & media literacy play in countering disinformation?" Join our discussions and let us know about your thoughts and experiences!
*Please note that you will be forwarded to a Google Drive sheet.
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